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University Games Puremco Mexican Train Double 12 Professional Size Dominoes - OPEN BOX

University Games Puremco Mexican Train Double 12 Professional Size Dominoes - OPEN BOX




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At a Glance

  • Puremco introduces Mexican Train deluxe traditional domino set
  • The traditional way to play Mexican Train, chicken foot and six other favorite domino games
  • Set includes 91 Professional size double 12 dominoes with jumbo color dots
  • Set also includes a dual use 50 page score pad, electronic centerpiece with train and rooster sounds, and rules for Mexican Train chicken foot and 6 other popular games
  • Everything stores inside the train-shaped collector tin. Recommended for ages 6+
  • For 2-8 players
  • 91 dominoes
  • Electronic centerpiece
  • For Ages 6 and up

What's in the Box

  • 91 Professional, Double-12 Dominoes with Large Colored Dots
  • Electronic Dual-Sound Centerpiece for Mexican Dominoes and Chickenfoot
  • 9 Train Markers
  • 50-Page Dual-Use Scorepad for Mexican Train and Chickenfoot
  • Rules for 4 Games

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Product Description

OPEN BOX | Pickup Only; call for availability

Mexican Train and Chickenfoot are great for the whole family. The goal is to finish first and force the other players' remaining dominoes to be scored against them. Lowest score wins. Begin or end games by pressing the button on the centerpiece. You can choose either the 'barnyard Rooster Crowing' or the old-fashioned 'Train Whistle, Chugging, Clickity-Clacking and Railroad Crossing Bells' when you play.

  • Fun for 1 to 8 players, recommended for ages 6 and up.

    Rules for Muggins (Straight Dominoes):

    Muggins is played with a double-6 set. If you are using a larger set, keep only tiles featuring a 6 or lower, so you are left with 28 tiles.

    Number of players: 2, 3 or 4. If you are playing with 4 players, players may divide into 2 teams of 2 players (partners sit opposite one another)

    Preparation: Turn the dominoes face down and shuffle them. If there are 2 players, each draws 5 dominoes for his/her first hand. If there are 3 or 4 players, each draws 5 dominoes. Keep you dominoes concealed from the other players. Gather the remaining dominoes into a bone pile which will be used for draws during play.

    Play: The first player may play any domino he/she wishes from his hand and puts it in the center of the table. It does not need to be a double. Play then moves clockwise to the next player. Players now take turns playing a domino from their hand, which has a matching end with one of the open ends on the layout. If a player has a playable tile (end-matching), he/she must play it. However, if a player has no playable tile, he/she must draw a tile from the bone pile and play it, if possible. He/she continues to draw until he/she gets a playable tile or until the bone pile is depleted.

    Placing the first double: The first double played (called 'spinner') must be placed sideways (at right angles) on the line. This first double may be played off on all four edges: first one domino to each side, followed with one domino to each end.

    Placing subsequent doubles: All subsequent doubles are placed sideways on the lines and the numbers appearing on both ends are added.

    Scoring with multiples of five during play: At the end of each turn, if the numbers on all the open ends on the layout total any multiple of five, the player is awarded that number of points. In the diagram, the open ends are added as follows: 6 +0+4 +5 = 15. The player scores 15 points. If a player makes a score but fails to record it, an opponent may call out 'Muggins!' and steal the points.

    Blocking: If, in the course of the game, it is impossible for any of the players to play, the game is 'blocked' and the round ends.

    Ending a Round: A round ends when the game is blocked or when a player has 'dominoed' (played all of his/her tiles). Each player then adds up the numbers appearing on the dominoes in his hand.

    Scoring: In the case of blocking: The player with the lowest sum adds his opponents' sums (rounded to the nearest five) to his score. In team play, the team with the combined lowest sum adds the opposing team's combined sum (rounded to the nearest five) to its score. In the case of 'dominoing': The player who has 'dominoed' adds his/her opponent's sums (rounded to the nearest five) to his/her score. However, in team play, he/she does not add his/her partner's sum.

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